Looking at the maths of it all, simply changing the value for LatencyBuffer is going to make a big difference so I started by moving it down from 4 to 2. So the first thing to do is to set both variables to their default states of, respectively, and then work them down until clicks and other artefacts start appearing. The purpose of the buffer is to provide uninterrupted sound when the processors cannot keep up and it does this by introducing a lag (hence, buffer) allowing time gap in which everything can catch up before you hear an interruption. By default LatencyBuffer is set to 4 and MaxOutputBufferSize is set to 0 which means automatic, although in practice this almost always ends up being 1024 for pretty much all standard motherboard soundcards. In effect, the resulting latency of the system is proportional to LatencyBuffer x MaxOutputBuffe rSize. The two key variables here are LatencyBuffer and MaxOutputBufferSize. And it would seem that these are set by default very conservatively (resulting in high latency). The file that you’re looking for is rocksmith.ini located in your Steam/steamapps/common/Rocksmith directory. Thankfully however, there are some configuration settings that can be tweaked to improve the performance of the Real Tone cable. But I’m loathed to hack about my game in a way that could make it look like I’m pirating something on Steam that I totally legitimately own, just so that I can use some hardware that never would have been considered when they designed this game for console (grrr, console-ports). There are No-Cable hacks which allow you to play the game using your on-board soundcard (which presumably would suffer from high noise issues without the proper pre-amps of an instrument specific interface), and this hack should allow me to use my hardware instead of the Real Tone (one should imagine). Ideally I would like to be able to use my new TASCAM audio interface as my guitar input, but Ubisoft also use the Real Tone cable as their form of copy protection. What I haven’t discussed much is using the cable for what it was originally designed for: playing Rocksmith! Plenty of criticism comes from the latency present in-game – and I agree, it can be distracting. However, once it climbs too high it becomes unplayable. Lower latency of course is always desirable, but a little latency can be lived with without ruining the experience. One of the areas that I noted a large difference was that of latency – the gap in time between plucking a string and having the computer emit the sound as a note through the speakers. I’ve also been comparing its performance with a proper audio interface. If something still isnt working make sure the rocksmith.ini is set right.Recently I have been posting about the Real Tone cable for use as a guitar audio interface for amp modelling and other Digital Audio Workstation duties. Launch the game using the normal default exe. Copy that to the rs asio.ini you have in your game directory so its driver= for the first two, and leave the third one blank so its just driver= (this is so you wont have 2 cables detected)į) If you have a focusrite scarlett interface you also have to change BufferSizeMode=custom and CustomBufferSize=96 in the rs asio.ini to get rid of the noiseĪnd it should be working. Get rid of the no cable fix and get the rs asio fixĪ) make sure your default input and output in win is the interfaceī) set the input to 1 channel 16 bit 48khz and output to 2channel 16bit 48khz in winĬ) set asio to 48khz and 512 buffer size in the asio controll pannel (changing the buffer isnt really necessary if your gonna follow step f)ĭ) now copy the 3 rs asio files to the steam game directory and launch the game, you can then exit the gameĮ) now there should be an rs asio log file in the game directory, open it and there should be some text with something like FOCUSRITE USB ASIO. Yes, but its not really a problem, your just using the wrong solution. Rocksmith Note Guide (aka what is this symbol?) See how you Rank Worldwide with Rocksmith Buddy! Rocksmith+ is a follow-up to the original Rocksmith franchise, with a major change to a subscription-based music education service. It dynamically adjusts the difficulty to your skill level, then slowly introduces more notes and phrases until you’re playing your favorite songs note-for-note. Rocksmith is a music video game series which aims to teach guitar by letting you plug in virtually any guitar or bass and becomes your personal guitar teacher as it monitors how you play.
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